What’s past is prologue: the elements
Each warrior and inspiration card in Anachronism bears an element icon, but these did not end up playing quite the role in Anachronism that its creator, Michael Brown, hoped they would.
Michael derived much of the inspiration for the elements from the East Asian tradition of pressure-point fighting. The Chinese version, I’m told, recognizes five elements—water, wood, fire, earth, and metal. These elements relate to each other in a sort of rock-paper-scissors fashion in two “cycles,” a creative cycle and a control cycle. In the creative cycle, water creates wood, wood creates fire, fire creates earth, earth creates metal, and metal creates water. In the control cycle, water controls (douses) fire, fire controls (melts) metal, metal controls (cuts) wood, wood controls (penetrates) earth, and earth controls (absorbs) water. As a relatively logical Westerner, I can perceive and appreciate the control cycle more easily than the creative cycle, but these cycles were in Michael’s mind as he incorporated in the elements into the early designs of Anachronism.
In the end, some of the relationship between the elements came through in theory, as evidenced by the “Elements” section of the Wikipedia entry on Anachronism. However, the rock-paper-scissors feel doesn’t seem to translate into the game mechanics. For example, it’s not necessarily true that a fire warrior is more effective than a wood warrior against a metal warrior. For the most part, the elements seem to have survived basically as another keyword that applied only to warriors and inspirations. Also, of course, Aether and Wind joined the five traditional Chinese elements—I’m not sure whether that was Michael’s doing, or came from one of the other designers who worked on the game before its initial release.
What do you think? Can you see reflections of the creative cycle and/or the control cycle in the actual mechanics of cards bearing the different elements? Which cards do you think implemented the elements best, and which fell flat? Which warriors and inspirations “fit” their elements best, and which least?




