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Rules | Reference: 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
A Fast Ship Would Be Nice: Opponent may target one personnel on a dual-personnel card (rule 1). If so, the entire card (both personnel) is discarded (rule 4).
A Good Day to Live: There are currently no dual-personnel cards featuring [Nem,R,Red] personnel.
Abandon Ship!: Each personnel on a dual-personnel card may contribute staffing icons independently (rule 1). If you wish to use a dual-personnel card to satisfy the staffing requirement of a ship with 0-1 staffing icons, the group limit is automatically increased to accommodate this (rule 2). If the ship has two or more staffing icons and you wish to contribute one staffing icon from a personnel on a dual-icon card, and another from a personnel not on that dual-icon card, your opponent may force you to re-select (if possible) or may increase the group limit to accommodate the dual-personnel card (rule 2).
Activate Subcommands: Player may target one [Com] drone on a dual-personnel card (rule 1). The entire card (both personnel) may be downloaded (rule 4), even if the other personnel on the card is not a [Com] drone (and thus not subject to an increase in group limits per rule 2). There are currently no dual-personnel cards featuring [Nav] or [Def] drones.
Aggressive Behavior: Include dual-personnel cards in the random selection. Opponent chooses one card. If a dual-personnel card is selected, the group limit is automatically increased from one to two (rule 2). The entire card (both personnel) is discarded.
Agonizer: There currently are no dual-personnel cards featuring [MQ] perosnnel or [OS] Klingon personnel.
Agony Booth: If your personnel fail a mission attempt or lose a battle, include any dual-personnel cards in the random selection (rule 1). If a dual-personnel card is selected, the group limit is automatically increased from one to two (rule 2); beam up the entire card (both personnel).
Airlock: Examine the STRENGTH of each personnel on a dual-personnel card separately to determine whether that personnel is a valid target for being tossed out the airlock (rule 1). If one of the personnel on a dual-personnel card is tossed out the airlock, so is the other (rule 4).
Alas, Poor Drone: Player may discard a [Com] or [Def] personnel on a dual-personnel card (rule 1). If so, the entire card (both personnel) is discarded (rule 4), but the number of cards drawn is not affected by the use of a dual-personnel card.
Aldebaran Serpent: Examine each personnel on a dual-personnel card separately to determine the lowest attribute present (rule 1). Each personnel on a dual-personnel card counts independently toward the total number of personnel (rule 1).
Alice: Examine each personnel on a dual-personnel card separately to determine which personnel individually has the most Navigation (rule 1). If the personnel with the most Navigation is on a dual-personnel card, or if opponent targets a personnel on a dual-personnel card in the event of a tie or no Navigation present (which opponent may do; rule 1), the entire card (both personnel) is captured (rule 4).
Alien Abduction: Examine each personnel on a dual-personnel card separately (rule 1). If one of those personnel is the most CUNNING, the entire card (both personnel) is held (rule 4).
Alien Groupie: Include any dual-personnel cards featuring males in the random selection (rule 1). If a dual-personnel card is selected, the entire card (both personnel) is stopped, even if the other personnel is female (and thus not subject to an increase in group limits per rule 2).
Altonian Brain Teaser: Examine each personnel on a dual-personnel card separately (rule 1). If one of those personnel is the most CUNNING, the entire card (both personnel) is stopped. If a dual-personnel card is stopped by Altonian Brain Teaser, the two personnel combine their CUNNING to evaluate the CUNNING<15 element.
Aluura: There are currently no dual-personnel cards featuring dabo girls or Ferengi waiters.
Amanda Grayson: There are currently no dual-personnel cards featuring any Spock or any Sarek.
Anaphasic Organism: Examine each female on a dual-personnel card separately (even if the other personnel on the card is male; rule 1). If one of those personnel has the highest attribute total, discard the entire card (both personnel, even if the other is male; rule 4).
Ancestral Vision: A single personnel on a dual-personnel card must provide both the Honor and the INTEGRITY>7 in order to activate Ancestral Vision (rule 1). The two personnel may not pool their INTEGRITY.
Android Headlock: Interrupt may target an android on a dual-personnel card. Target android may mortally wound a Borg drone or [Holo] personnel on a dual-personnel card (rule 1; there are currently no dual-personnel cards featuring JemHadar). If so, the entire card (both personnel) is mortally wounded (rule 4).
Android Nightmares: Include dual-personnel cards in the random selection. If a dual-personnel card is selected, the group limit is automatically increased from one to two (rule 2); discard the entire card (both personnel). If Interphasic Plasma Creatures is affecting you: Include dual-personnel cards in the random selection. If any dual-personnel cards are selected, opponent may choose whether to increase the group limit to four, five, or six (depending on the number of dual-personnel cards selected) or re-select (rule 2).
Angry Mob: Include dual-personnel cards in the random selection if either personnel on the card has SECURITY (there are currently no dual-personnel cards featuring shape-shifters). Opponent selects one card. If a dual-personnel card is chosen, the entire card (both personnel) is discarded (rule 4). Each personnel on a dual-personnel card may independently contribute their INTEGRITY to the total required (rule 1), including an untargeted personnel sharing a card with a targeted personnel. Each personnel contributing INTEGRITY counts independently toward the limit of four, whether they are on a dual-personnel card or not (rule 1).
Ankari Spirits: Include dual-personnel cards in the random selection. Opponent selects two cards. If a dual-personnel card is selected,opponent chooses whether to increase the group limit to three or re-select (rule 2).
Antique Machine Gun: Include dual-personnel cards in the random selection. If one or more dual-personnel cards are selected, the player using Antique Machine Gun chooses whether to increase the group limit to three or four, or re-select (rule 2). If a targeted dual-personnel card features a non-android, the entire card (both personnel) is mortally wounded (rule 4), even if the other personnel is an android.
Aphasia Device: Include dual-personnel cards in the random selection. If a dual-personnel card is selected, both personnel are disabled (rule 4).
Arbiter of Succession: If the two strongest Klingon leaders at the same location are on the same card, they cannot fight against each other (rule 5). If one of the personnel on a dual-personnel card must fight to resolve Arbiter of Succession, the two personnel on that card fight together (rule 5).
Archer: Examine each personnel on a dual-personnel card separately (rule 1). If one of those personnel has the highest attribute total, the entire card (both personnel) is discarded (rule 4).
Are These Truly Your Friends, Brother?: Each personnel on a dual-personnel card counts individually toward the total number of personnel (rule 1).
ArmusSkin of Evil: Include dual-personnel cards in the random selection. If a dual-personnel card is selected, the entire card (both personnel) is discarded (rule 4).
ArmusSticky Situation: Examine each personnel on a dual-personnel card separately (rule 1). If one of those personnel is the strongest, the other personnel on that card (or any other personnel present) may contribute the Diplomacy and (individually) CUNNING>7 (rule 1). The entire card (both personnel) is stopped or discarded, as appropriate (rule 4).
Ar-Q-ologist: Examine each personnel on a dual-personnel card separately to determine which personnel present inidividually has the lowest INTEGRITY (rule 1).
Artillery Attack: Include dual-personnel cards in the random selection. If X=1: If a dual-personnel card is selected, the entire card (both personnel) is discarded (rule 4). If X>1: Opponent selects X cards. If any dual-personnel cards are selected, opponent may choose to increase the group limit up to a maximum of 2X (depending on how many dual-personnel cards were selected) or re-select (rule 2).
Assassins Blade: Assassins Blade may target one personnel on a dual-personnel card (rule 1). The other personnel on the card is discarded along with the targeted personnel (rule 2).
Assault Drone: Each personnel on a dual-personnel card present receives the STRENGTH bonus independently (rule 1).
Assign Mission Specialists: There are currently no dual-personnel cards featuring mission specialists.
Assign Support Personnel: There are currently no dual-personnel cards featuring support personnel.
Assimilate Counterpart: By rule, the Borg may not target personnel on dual-personnel cards for assimilation as counterparts (although such personnel may be assimilated as drones).
Assimilate Species: Examine personnel on dual-personnel cards separately to determine whether they individually belong to target species (rule 1). If either personnel does belong to target species, the entire card (both personnel) may be assimilated upon a successful probe (rule 4).
Assimilation Table: Player may place a dual-personnel card on an Assimilation Table; the group limit is automatically increased to two (rule 2). However, note that personnel on dual-personnel cards cannot be targeted for assimilation as counterparts.
Assimilation Tubules: If any dual-personnel cards were mortally wounded in the battle, player may target one of those personnel with Assimilation Tubules (rule 1). The group limit is automatically increased from one to two (rule 2); the entire card (both personnel) is assimilated.
Astral Eddy: Include dual-personnel cards in the random selection. If a dual-personnel card is selected, the group limit is automatically increased from one to two (rule 2); the entire card (both personnel) is discarded.
Attack Wing: Damage marker: Include dual-personnel cards in the random selection if either has MEDICAL or Exobiology, if the card is disabled, or if the card is in a Nors Infirmary (rule 1). If a dual-personnel card is selected, discard the entire card (both personnel; rule 4).
Atmospheric Ionization: Player may attempt to beam one of the personnel on a dual-personnel card along with two other personnel (rule 1). If player attempts this, opponent may decide whether to increase the group limit to four (or more, depending on the number of dual-personnel cards player is attempting to beam) or force player to choose a different group to beam (rule 2).
Automated Security System: Include dual-personnel cards in the random selection. Opponent selects one card. If a dual-personnel card is selected, the group limit is automatically increased to two (rule 2). If either personnel on the card is not Cardassian, discard the entire card (rule 4).
Awaken: Player may target a [Com], [Nav], or [Def] (as appropriate) drone on a dual-personnel card (rule 1). The entire card (both personnel) may be downloaded (rule 4), even if the other personnel on the card does not have the same subcommand icon (and thus not subject to an increase in group limits per rule 2).
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