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Rules | Reference: 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
I Am Not a Merry Man: Player may target a single Klingon on a dual-personnel card with this card (rule 1).
I Do Not Take Orders from You!: A Treachery x2 personnel affected by interrupt may target a personnel on an opposing dual-personnel card (rule 1). If so, compare only the targeted personnels CUNNING to Treachery x2 personnels CUNNING.
I Tried to Warn You: Each personnel on a dual-personnel card counts individually toward the total number of personnel (rule 1).
IkatIka: There are currently no dual-personnel cards featuring JemHadar.
Ilon Tandro: Tandro may target a personnel on a dual-personnel card (rule 1); the entire card (both personnel) is captured (rule 4).
Im a Doctor, Not a Bartender: Add Anthropology to MEDICAL function: Player may target a MEDICAL personnel on a dual-personnel card (rule 1); that personnel independently adds Anthropology. If both personnel on the card have MEDICAL, each would independently add Anthropology (rule 4). The second personnel on the card cannot add Anthropology per rule 4 unless that personnel has MEDICAL. Downloading function: Player may target a MEDICAL personnel (no current dual-personnel cards feature bartenders) on a dual-personnel card for downloading or replacement (rule 1); if so, the entire card (both personnel) is downloaded or discarded (rule 4).
Im a Doctor, Not a Bricklayer: Add Geology to MEDICAL function: Player may target a MEDICAL personnel on a dual-personnel card (rule 1); that personnel independently adds Geology. If both personnel on the card have MEDICAL, each would independently add Geology (rule 4). The second personnel on the card cannot add Geology per rule 4 unless that personnel has MEDICAL. Downloading function: Player may target a Geology personnel on a dual-personnel card (rule 1); if so, the entire card (both personnel) may be downloaded (rule 4).
Im a Doctor, Not a Doorstop: Interrupt may target a [Holo] personnel on a dual-personnel card (rule 1). If so, the entire dual-personnel card is involved in resolving the interrupt. If interrupt is played to stop a [Holo] personnel on a dual-personnel card, the entire card (both personnel) is stopped (rule 4). If interrupt is played to sacrifice a [Holo] personnel on a dual-personnel card in order to cancel a battle, the entire card (both personnel) is discarded (rule 4).
Impersonate Captive: As counter-intuitive as it sounds, objective may play on a personnel on a captured dual-personnel card (rule 1). Somehow, Founder manages to impersonate the entire card (both personnel) at once (rule 4).
Impressive Trophies: Examine each personnel on a dual-personnel card separately. If either personnel individually has the most [skill] icons or the highest individual CUNNING + STRENGTH present, that personnel may be captured by opponent (rule 1). If opponent chooses to capture a personnel on a dual-personnel card, the entire card (both personnel) is captured (rule 4).
In the Bag: There are currently no dual-personnel cards featuring shape-shifters.
In the Pale Moonlight: Examine each personnel on a dual-personnel card separately. If either personnel individually meets one of the dilemma requirements, they may pass the dilemma (rule 1). Do not combine both personnels INTEGRITY when checking that requirement.
Infirmary: If either personnel on a compatible dual-personnel card individually has MEDICAL classification, the entire card may report to site (rules 1, 4).
Interlink Drone: Each Borg on a dual-personnel card that is present with a [Com] Borg independently shares and receives skills (rule 1).
Interrogation: Player may target a single personnel on a dual-personnel card with Interrogation (rule 1). If so, the group limit is automatically increased from one to two (rule 2). Targeting a dual-personnel card does not change the bonus point value.
Interphasic Plasma Creatures: Each of the personnel on a dual-personnel card affected by Interphasic Plasma Creatures suffers the INTEGRITY loss individually (rule 1).
Intruder Alert!: Each of the personnel on a dual-personnel card counts independently toward the total number of personnel in the Away Team (rule 1).
Invasive Procedures: Each of the personnel on a dual-personnel card on an affected ship independently suffers the skill loss and attribute reductions (rule 1).
Isabella: Interrupt may target a Greed personnel on a dual-personnel card (rule 1). If so, the entire card (both personnel) is discarded (rule 4).
Isotope Drone: Each personnel on a dual-personnel card present receives the attribute bonus independently (rule 1).
Its Only a Game: Each of the personnel on a dual-personnel card counts independently toward the total number of personnel used in the report with crew action (rule 1). If player has Red Alert! in play, the group limit for Its Only a Game is automatically increased from one personnel to two personnel if player wishes to report a dual-personnel card (rule 2).
Ive Been Waiting for You: Interrupt may target a [Holo] personnel on a dual-personnel card in play for replacement (rule 1). If so, the entire card (both personnel) is replaced. There are currently no dual-personnel cards with printed [Holo] icons.
IxtanaRax: There are currently no dual-personnel cards featuring JemHadar.
The Star Trek Customizable Card Game is published by Decipher Inc. and is based on the Star Trek series and films produced by Paramount Pictures. All copyrights and trademarks remain the property of their respective holders. Neither Decipher nor Paramount has endorsed this web site. Christopher Heard a.k.a. Unimatrix Zero One is solely responsible for the contents of this site.