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Rules | Reference: 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Nagilum: Let X=half the number of personnel in the Away Team (rounded down), and let Y=the number of dual-personnel cards in the Away Team. If one or more dual-personnel cards is selected, the opponent of the encountering player may increase the group limit from X to X + 1, X +2 ... X + Y (depending on the number of dual-personnel cards selected) or re-select (rule 2). All selected cards are discarded unless dilemma overcome.
Naomi Wildman: Each personnel on a dual-personnel independently receives the skill doubling (rule 1).
Nausicaans: Include dual-personnel cards in the random selection. If a dual-personnel card is selected, the group limit is automatically increased to two (rule 2); discard the entire card (both personnel).
Near-Warp Transport: Player may attempt to include up to six cards in the beaming party, which may include dual-personnel cards. If dual-personnel cards are included, count each personnel on each dual-personnel card individually toward the total of six personnel (rule 1). If the inclusion of dual-personnel cards would take the beaming party above six personnel and/or items of equipment, opponent may allow the group limits to be increased to seven through twelve (depending on the number of dual-personnel cards involved) or may require player to reduce the size of the beaming part to six total personnel and/or items of equipment.
New Essentialists: Include dual-personnel cards in the random selection. If a dual-personnel card is selected, the group limit is automatically increased to two (rule 2); place the entire card (both personnel) atop draw deck.
Nine of Eleven: Each Borg on a dual-personnel card that is present with a [Com] Borg independently shares and receives skills (rule 1).
Nine of Fifteen: Each personnel on a dual-personnel card present receives the attribute bonus independently (rule 1).
No Loose Ends: Examine each personnel on a dual-personnel card separately (rule 1). If either personnel on a dual-personnel card has MEDICAL or ENGINEER, the other is also discarded (rule 4).
No Way Out: If a dual-personnel card is targeted by No Way Out, each personnel on the card is considered separately (rule 1). Points are independently scored for the individual printed INTEGRITY of each personnel on the card who independently has Honor x2 or a [KW] icon (rule 1). Both personnel on the card are in play for uniqueness only (rule 4).
Now Would Be a Good Time: Opponent may target a personnel on a dual-personnel card (rule 1). If so, the entire card (both personnel) is captured (rule 4).
Nunk: There are currently no dual-personnel cards featuring [Holo] personnel.
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