USING DUAL PERSONNEL

Rules | Reference: 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

ENCYCLOPEDIC CARD REFERENCE FOR CARDS TITLES BEGINNING WITH “Y”

Yellow Alert: Each of the personnel on a dual-personnel card independently receives the CUNNING bonus (rule 1).

You Dirty Rat: There are currently no dual-personnel cards featuring shape-shifters. Hopefully there never will be, so that we will not have to figure out how to handle non-shape-shifters morphing into rats.

You Will in Time: Counting beginning personnel: Each personnel on a dual-personnel card independently counts toward total number of personnel (rule 1); thus You Will in Time cannot be triggered by beginning a mission attempt with one dual-personnel card. Choosing personnel: Opponent may name a personnel on a dual-personnel card (rule 1); if so, the entire card (both personnel) is placed in stasis.

Young Jem’Hadar: There are currently no dual-personnel cards featuring [univ] Jem'Hadar.

Your Galaxy Is Impure: Opponent may target a personnel on a dual-personnel card (rule 1). If so, the entire card (both personnel) is discarded (rule 4).

Yuta: Examine each personnel on a dual-personnel card separately to determine whether their INTEGRITY + CUNNING + STRENGTH = X (rule 1). If either personnel on a dual-personnel card individually yields opponent’s chosen number, discard the entire card (both personnel; rule 4).

 

The Star Trek Customizable Card Game is published by Decipher Inc. and is based on the Star Trek series and films produced by Paramount Pictures. All copyrights and trademarks remain the property of their respective holders. Neither Decipher nor Paramount has endorsed this web site. Christopher Heard a.k.a. Unimatrix Zero One is solely responsible for the contents of this site.