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In the beginning, building and using a Star Trek CCG spaceline was easy: you lined up your missions and moved around in a fairly linear way (though with Where No One Has Gone Before, Wormholes, and so on to spice it up). The introduction of the Gamma Quadrant in the Deep Space Nine expansion, the Mirror Quadrant in the Mirror, Mirror expansion, and the Delta Quadrant in the Voyager expansion have complicated matters significantly. Star Trek CCG players now have four quadrants with which to cope. One of the concepts that has proven to be the most confusing for some players is the relationship of native quadrant designations to the ability of personnel, ships, and equipment to report for duty in various places throughout the galaxy. This directive attempts to lay out clearly and thoroughly the rules that govern where cards may report for duty.
Every personnel, ship, and facility card is native to a particular quadrant. A personnel, ship, or facility cards quadrant nativity is indicated by an icon (or lack of same) along the right-hand edge of the card, just beneath the expansion set icon (where present). Cards native to the Alpha Quadrant have no special icon here. All other cards have a quadrant icon consisting of a black box containing a blue letter from the Greek alphabet. The Greek letter gamma, corresponding of course to the Gamma Quadrant, looks like an upside-down English capital L. The Greek letter delta, corresponding of course to the Delta Quadrant, looks like a triangle. The Greek letter mu looks just like an English capital M, and corresponds to the Mirror Quadrant.
In order to come into play, a personnel or ship card must report for duty. While there are a wide variety of mechanisms for reporting for duty in the Star Trek CCG, every report-for-duty action requires two components: permission to report and a destination at which to report. This way of putting things is not official Decipher terminology, but using it helps to clarify exactly what any given card allows or requires you to do.
Permission to report is granted both by rule and by card text. By rule, one of your options for your normal card play each turn (or one of your two normal card plays in Warp Speed) is to report a personnel, ship, or equipment card for duty. Note that this rule gives you permission to report, but does not specify a destination to report. Thus you must combine this permission with an otherwise valid destination-granting mechanism.
Destinations for reporting are specified by rule and by card text. The only cards that provide reporting destinations but do not say so explicitly in their game text are outposts and headquarters. By rule, both outposts and headquarters serve as reporting destinations for compatible cards. Outposts may be used only by their controllers unless otherwise specified; headquarters may be used by both players unless otherwise specified.
All of the above would still be true even if there were only one quadrant available in the Star Trek CCG. As it is, there is one more very important rule that players must learn, remember, and apply properly: When a facility (or its site) allows you to report a card for duty, you may do so only if the card to be reported is compatible with the facility, and that card and the facility are both in their native quadrant. (Rulebook 1.7, p. 3) Note that in official Decipher terminology, allows you to report is a bit ambiguous. In the terminology used in this directive, allows you to report for duty is equivalent to specifies a destination where you may report cards for duty. Facilities, sites, and time locations normally do not give permission to report cards for duty (though sites may); rather, that permission is granted by the normal card play rule. Facilities, sites, and time locations work in tandem with the normal card play rule to provide destinations for reported cards. Remembering this rule will allow Star Trek CCG players to correctly determine in almost all cases whether or not quadrant nativity is at all relevant to reporting a particular card for duty.
This latter rule provides a test that is conceptually very simple. When you wish to report a card for duty, ask: Is a facility or site providing me with the destination to report this card? If the answer is yes, then both the facility or site and the card to be reported there must be in their native quadrants.
There are really only a couple of wrinkles in this situation that complicate matters. Being careful to apply the rule quoted above takes care of these, but some explanation here might prove helpful.
Downloading. When you download a card, you must immediately put that card into play (unless the downloading mechanism specifies that the card may or must download into your hand, or replaces a card draw). Since many cards download personnel or ships, the question naturally arises whether quadrant nativity is relevant to downloaded cards. The most important thing to realize is that when you download a personnel or ship card, you are (except under the conditions noted above) required (that is, granted permission, which you must accept) to report it for duty. That is only half of the downloading equation; you also need a valid destination. Some cards that allow you to download cards also specify the destination. In such cases, the relevance of quadrant nativity is determined by the card type granting the download capability; if a facility or site, quadrant nativity is relevant (otherwise it is not). Some cards that allow you to download cards do not specify a destination. In such cases, those cards must be used in tandem with a that provides a reporting destination. The destination-providing card determines whether or not quadrant nativity is relevant. Note that use of a special download icon to download a personnel, ship, or equipment card implies a destination for the downloaded card (anywhere at the same spaceline location as the special download icon).
Special card texts. Some cards give you reporting destinations that are independent of facilities, but those cards might themselves be colocated with facilities. The important thing is that you are clear about what card is specifying the reporting destination as distinct from the card granting reporting permission. For example, The Emissary has a special skill allowing Bajorans to report where he is present. Since The Emissary is not a facility or site, quadrant nativity is irrelevant when he provides the reporting destination. Bajorans may report to The Emmissary no matter where he is. Alpha Quadrant native Bajorans could not report to a Bajoran Outpost that had been built in the Gamma Quadrant by combining the reporting permission granted by the normal card play rule with the reporting destination provided by the outpost, because of quadrant nativity mismatches. They could, however, report to The Emissary if he is in the Gamma Quadrant, because quadrant nativity is irrelevant since he is not a facility (even if he happens to be aboard a facility). The key is distinguishing the mechanism granting reporting permission and the mechanism granting the reporting destination.
The rules described above are straightforward in their application, but some individual cases continue to prove confusing to many players. The table below provides is a digest of card reporting mechanisms with information about the relevance of quadrant nativity. Note that equipment has no quadrant nativity, so equipment cards are not discussed below unless they relate to reporting personnel or ships. Also, sites and facilities are not listed here, because quadrant nativity is always relevant for their reporting functions. This table is complete through the Voyager expansion.
| Card | Grants permission? |
Specifies destination? | Gameplay cost of function | Quadrant nativity relevant? |
| [SD] icon naming a ship or personnel | Yes | Yes (location of [SD] icon) | Using [SD] icon | No (unless [SD] appears on facility or site) |
| 45 Dom Perignon | Yes | Yes (location of [Univ] ship) | Discard equipment | No |
| 6th Rule of Acquisition: ship download function | Yes | Yes (here) | Playing event | No |
| Activate Subcommands | Yes | No | Playing event | Yes * |
| Admiral J.P. Hanson | No | Yes (Hansons location) | Any card play or relevant download | No |
| Amanda Grayson | Yes | Yes (Graysons location) | Free card play(s) | No |
| Ambassador Krajensky | No | Yes (Risa) | Any card play or relevant download | No |
| Arandis | No | Yes (Risa) | Any card play or relevant download | No |
| Assign Mission Specialists | Yes | Yes (your outpost) | Using objectives game text | No |
| Assign Support Personnel: report aboard function | No | Yes (your compatible ship with 2+ staffing icons) | Any card play or relevant download | No |
| Assign Support Personnel: downloading function | Yes | Yes (your matching ship with 2+ staffing icons, or matching facility) | Discard objective | No |
| Awaken: [Com] or [Nav] drone download | Yes | No | Playing interrupt | Yes * |
| Awaken: [Def] drone download | Yes | Yes (your ship at battle location) | Playing interrupt | No |
| Bajoran Civil War: downloading function | Yes | No | Playing event | Yes * |
| Bajoran Raider | No | No | Normal card play | Yes (for ship and crew) |
| Bajoran Resistance Cell | No | Yes (your [Baj] facility or ship, or any planet) | Free card play | No |
| Barash | Yes (if free) | Yes (Barashs location) | Free card play | No |
| Barzan Wormhole: report with crew function | Yes | Yes (Wormhole Negotiations) | Playing doorway | No |
| Blood Oath: downloading function | Yes | Yes (location of two [Nem,R,Red] personnel) | Replaces one card draw | No |
| Boothby | No | Yes (where Boothby is present) | Any card play or relevant download | No |
| Borg Cube (including Borg Tactical Cube, Locutus Borg Cube, and Queens Borg Cube) | No | Yes (ship) | Any card play or relevant download | No |
| Borg Probe | No | Yes (any Delta Quadrant location) | Normal card play | No |
| Borg Queens Ship: reporting aboard | No | Yes (ship) | Any card play or relevant download | No |
| Borg Scout Vessel | No | Yes (Transwarp Network Gateway at spaceline end) | Any card play or relevant download | No |
| Borg Sphere (including Queens Borg Sphere) | No | Yes (your Borg Cube) | Any card play or relevant download | No |
| Brainwash | Yes | Yes (your outpost) | Playing event | No |
| Breen Warship | No | Yes (ship) | Any card play or relevant download | No |
| Brunts Shuttle | No | No (provided by Empok Nors docking site) | Normal card play | Yes (for ship and crew) |
| Camping Trip | No | Yes (Camping Trip) | Any card play or relevant download | Yes, by missions game text |
| Caretakers Array | No | Yes (Arrays spaceline location) | Normal card play | No |
| Clone Machine | Yes (if free) | Yes (personnel operating Clone Machine) | Free card play | No |
| Columbus | No | Yes (Constitution-class ship) | Any card play or relevant download | No |
| Construct Starship: ship downloading function | Yes | Yes (your facility with Spacedock) | Replaces normal card play | No |
| Crell Moset: play a [Car] personnel | Yes | No | Discarding a personnel present | Yes |
| Crew Reassignment | No | Yes (your ship with special staffing icon) | Any card play or relevant download | No |
| Crossover: ignore [MQ] icon function | No | No | Using incidents once-per-turn game text | No, but incident temporarily converts an [MQ] native into an Alpha native |
| Crossover: personnel downloading function | Yes | Yes (where Multidimensional Transport Device is present) | Using incidents game text (and discarding incident) | No |
| Cybernetics Expertise: report for free | Yes | No (but your Cybernetics personnel must be present) | Using incidents game text | Yes (unless reporting to Cybernetics x2; see next entry) |
| Cybernetics Expertise: report to Cybernetics x2 | Yes | Yes (your Cybernetics x2 personnel) | Using incidents game text | No (overrides previous entry) |
| Damar | No | Yes (where your Dukat is present) | Any card play or relevant download | No |
| Datas Body | No | No (provided by outpost) | Seed slot | Yes |
| Deep Space Station K-7: Free reporting function | Yes | No (provided by time location) | Free card play | Yes, by time locations game text |
| Defend Homeworld: mass downloading function | Yes | Yes (homeworld) | Using objectives card text | No |
| Defend Homeworld: single downloading function | Yes | No | Using objectives once per game text (and discarding objective) | Yes * |
| Delta Flyer | Yes | Yes (U.S.S. Voyager) | Free card play or downloading mechanism | No |
| Devidian Door | Yes | Yes (anywhere) | Declaring Devidian Door; showing Devidian Door next turn | No |
| Donik | No | Yes (Doniks location) | Any card play or relevant download | No |
| Dr. Telek RMor | No | Yes (any ship) | Any card play or relevant download | No |
| Duj Saq | No | Yes (planet with matching icon) | Any card play or relevant download | No |
| Ekoor | Yes (if free) | Yes (where Ekoor is present) | Free card play | No |
| Emblem of the Alliance: free reporting function | Yes | No | Free card play | Yes * |
| E.M.H. Program | Yes | Yes (your ship or outpost) | Using personnels special skill | No |
| E.M.H.--Mark II: report aboard Prometheus | Yes | Yes (your U.S.S. Prometheus) | Using personnels special skill | No |
| Establish Relations | Yes | Yes (mission) | Solving mission | No |
| Fal-tor-pan | No | Yes (Vulcan) | Any card play or relevant download | No |
| Ferengi Conference | Yes | Yes (Nagus) | Playing objective | No |
| Ferengi Infestation | Yes | Yes (a facility at dilemmas location) | Resolving dilemma | No |
| Fesarius | Yes (if free) | Yes (ship) | Free card play or downloading mechanism | No |
| First Minister Shakaar | Yes | Not exactly *** | Free card play and Shakaars presence in Chamber of Ministers | Yes *** |
| For Cardassia!: downloading function | Yes | No | Completing HQ: Secure Homeworld and discarding objective | Yes |
| Frool | Yes | No (provided by Ferengi Trading Post) | Free card play | Yes |
| Going to the Top | Yes | Yes (facility where you have two [Cmd] personnel present) | Playing interrupt | No |
| Halkan Council: Free reporting function | Yes | Yes (time location) | Free card play | Yes, by time locations game text |
| Hidden Fighter | Yes | Yes (your Away Team on planet) | Playing interrupt | No |
| Holodeck Door: reporting function | No | Yes (target ship or facility) | Any card play or relevant download | No |
| Holodeck Door: download function | Yes | No | Playing doorway | Yes* |
| Holoprogram: 221B Baker Street: download function | No | Yes (holoprograms ship or facility) | Replaces normal card play | No |
| Holoprogram: Deadwood | No | Yes (holoprograms ship) | Any card play or relevant download | No |
| Holoprogram: Noahs Mountain Retreat: reporting function |
No | Yes (holoprograms ship or facility) | Any card play or relevant download | No |
| Holoprogram: Noahs Mountain Retreat: download function | No | Yes (holoprograms ship or facility) | Replaces normal card play | No |
| Holoprogram: Noahs Mountain Retreat: persona swap function | Yes | Yes (holoprograms ship or facility) | Using holoprograms game text | No |
| Holoprogram: The Fortress of Doom: download function | Yes | Yes (holoprograms ship) | Using holoprograms game text | No |
| Holoprogram: The Office of Dixon Hill: download function | Yes | Yes (holoprograms ship) | Replaces a card draw | No |
| Holoprogram: The Office of Dixon Hill: reporting function | No | Yes (holoprograms ship) | Card play or download | No |
| Homefront: downloading function (played on homeworld) | Yes | Yes (homeworld) | Replaces normal card play | No ** |
| Homefront: infiltrator reporting function (played on table) | Yes (if free) | Yes (homeworld matching personnels infiltration icon) | Free card play or downloading mechanism | No |
| Home Away From Home | No | Yes (ship) | Any card play or relevant download | Yes, by incidents game text |
| I.K.C. TOng | No | Yes (end of spaceline) | Normal card play | No |
| Im a Doctor, not a Bartender | Yes | Yes (location of your MEDICAL) | Playing interrupt (and discarding MEDICAL) | No |
| Im a Doctor, not a Bricklayer | Yes | Yes (where you have MEDICAL and OFFICER present) | Playing interrupt | No |
| Insurrection | Yes (if free) | Yes (Insurrection) | Free card play | No |
| Investigate Incursion | No | Yes (Investigate Incursion) | Normal card play | No |
| Ive Been Waiting for You | Yes | Yes (where your [Holo] personnel is in play) | Playing interrupt | No |
| JemHadar Birthing Chamber | Yes | Yes (where Birthing Chamber is present) | Free card play | No, by equipments game text |
| JemHadar Shrouding: attack Away Team function | Yes | Yes (target Away Team) | Using incidents game text | No |
| Kavok | No | Yes (empty Federation ship) | Regular card play or downloading mechanism | No |
| Kazon Fighter | Yes | Yes (your Kazon Raider) | Free card play | No |
| Koval | No | Yes (Kovals location) | Any card play or relevant download | No |
| Krozh | No | Yes (where you have FCA present) | Any card play or relevant download | No |
| La Forge Impersonator | Yes (if free) | Yes (where Taibak is present) | Free card play or downloading mechanism | No |
| Lansor: download Marika and PChan | Yes | No | Using Lansors special skill | Yes |
| Launch Portal | Yes | Yes (ship with tractor beam) | Playing doorway | No |
| Lewis Zimmerman | Yes (if free) | Yes (Zimmermans location) | Any card play or relevant download | No |
| Leyton Founder | No | Yes (Earth) | Any card play or relevant download | No |
| Liberation | Yes (if free) | Yes (Liberation) | Free card play or downloading mechanism | No |
| Liberty | No | Yes (Liberty) | Any card play or relevant download | No |
| Long Live the Queen | Yes | No | Using incidents game text (and discarding incident) | Yes * |
| Lt. Sisko | Yes (if free) | Yes (where Captain Kirk is present) | Free card play or downloading mechanism | No |
| Luaran | No | Yes (aboard your Enhanced Attack Ship) | Any card play or relevant download | No |
| Luther Sloan | No | Yes (anywhere) | Any card play or relevant download | No |
| Marika: download Lansor and PChan | Yes | No | Using Marikas special skill | Yes |
| Maturation Chamber | Yes (if free) | Yes (Maturation Chamber) | Card draw or free card play | No |
| Mirror Ferengi Shuttle | No | Yes (ship) | Any card play or relevant download | No |
| Mr. Brunt, Mr. Nog, Mr. Quark, and Mr. Rom | Yes | No | Using personnels special skill | Yes * |
| Mr. Homn | No | Yes (where present) | Any card play or relevant download | No |
| Nanoprobe Resuscitation | Yes | Yes ([Com] Borg) | Playing interrupt | No |
| Nurse Chapel | Yes | No | Free card play | Yes * |
| Observe Ritual | No | Yes (Vulcan) | Any card play or relevant download | No |
| Olarra | No | Yes (Olarra) | Any card play or relevant download | No |
| Organ Theft | Yes | No | Using Organ Theft game text (once per turn) | Yes * |
| Pallra | Yes (if free) | Yes (where Pallra is present) | Free card play or downloading mechanism | No |
| PChan: download Lansor and Marika | Yes | No | Using PChans special skill | Yes |
| Population 9 Billion -- All Borg | No | Yes (Earth or Borg Outpost there) | Normal card play or downloading mechanism | No, by incidents game text |
| Prisoner Exchange | Yes | Yes (there) | Using incidents game text (and discarding incident) | No |
| Professor Sisko | No | Yes (where present) | Any card play or relevant download | No |
| Ready Room Door | Yes | Yes (ship) | Playing doorway | No |
| Reassimilation Drone | Yes | Yes (where present) | Using personnels skill | No |
| Recruit Mercenaries | Yes | Yes (where you have Treachery present) | Playing event | No |
| Resistance Is Futile | No | Yes (Borg Sphere) | Any card play or relevant download | No |
| Restore Victims | Yes (if free) | Yes (Restore Victims) | Free card play or downloading mechanism | No |
| Retask | Yes | Yes (where Borg Ship dilemma is in play) | Playing event | No |
| Revenge Is a Dish Best Served Cold: download U.S.S. Reliant | No | No | Seeding objective | Yes |
| Revenge Is a Dish Best Served Cold: free personnel reporting | Yes (if free) | Yes (U.S.S. Reliant) | Any card play or relevant download | No |
| Rituals of the Hunt: report aboard (Hir) ships | No | Yes (your (Hir) ship) | Any card play or relevant download | No |
| Runabout Search | Yes | Yes (mission) | Solving mission | No |
| Rusot | Yes (if free) | Yes (where Rusot is present) | Free card play | No |
| Scout Encounter | Yes | Yes (dilemmas location) | Resolving dilemma | No |
| Seal Rift | No | Yes (spaceline location) | Using missions game text | No |
| Shape-Shift | Yes | Yes (there) | Playing interrupt | No |
| Sigmund Freud | No | Yes (Freuds location) | Any card play or relevant download | No |
| Sleeper Trap | Yes | Yes (planet or site at dilemmas location) | Resolving dilemma | No |
| Spacedoor | Yes | Yes (outpost) | Replaces normal card play | No |
| Space-Time Portal: report with crew function | Yes | Yes (any location) | Discarding doorway for once per game function | No |
| Sphere Encounter | Yes | Yes (mission location) | Using incidents game text | No |
| Study Protonebula: download One | Yes | Yes (your ship at mission location) | Using missions game text | No, but inherently matching anyway |
| Temporal Investigations | Yes | No | Using events game text | Yes * |
| Temporal Micro-Wormhole: [AU] reporting function | No | No | Normal card play | Yes * |
| Temporal Micro-Wormhole: download Dr. Telek RMor function | Yes | No | Using doorways once per game function | No, by Dr. Telek RMors special skill |
| Temporal Micro-Wormhole: reporting aboard ship function | No | Yes (ship) | Any card play or relevant download plus doorways twice per game funtion | No |
| The Emissary | No | Yes (where The Emissary is present) | Any card play or relevant download | No |
| The Kazon Collective: free reporting function (played on table) | Yes | No | Free card play | Yes * |
| The Kazon Collective: report aboard function (played on ship) | No | Yes (ship) | Any card play or relevant download | No |
| The Naked Truth | Yes | Yes (crew or Away Team) | Resolving Q interrupt | No |
| The Vidiian Sodality: free reporting function (played on table) | Yes | No | Free card play | Yes * |
| The Vidiian Sodality: report aboard function (played on ship) | No | Yes (ship) | Any card play or relevant download | No |
| The Walls Have Ears | Yes | Yes (opponents occupied ship or facility) | Playing interrupt | No |
| TPau | No | Yes (Qualor II) | Any card play or relevant download | No* |
| Transporter Mixup | Yes | Yes (destination of transport) | Using incidents game text (and discarding personnel and incident) | No |
| Type 18 Shuttlepod | No | Yes (Defiant-class ship) | Normal card play | No |
| Undetected Beam-In | Yes | Yes (dilemmas location) | Resolving dilemma | No |
| U.S.S. Danube | Yes (if free) | Not exactly **** | Free card play | Yes **** |
| Visit Cochrane Memorial: downloading or playing cards | Yes | No | Resolving probe result | Yes * |
| Vulcan Lander | No | Yes (ship) | Any card play or relevant download | No |
| Wall of Ships: downloading function | Yes | No | Playing event | Yes * |
| War Council: reporting function | Yes (if free) | Yes (facility) | Free card play or downloading mechanism | Yes, by incidents game text |
| War Council: downloading function | Yes | Yes (facility) | Using incidents game text in response to opponents action | No |
| We Are the Borg: downloading function | Yes | No | Playing event | Yes * |
| We Are the Borg: free reporting function | Yes | No | Free card play | Yes * |
| What Does God Need with a Starship? | Yes (if opponent chooses) | Yes (any location) | Playing interrupt; opponents choice | |
| Writ of Accountability: download function | Yes | No | Using incidents game text (and discarding incident) | Yes * |
| * Unless used in tandem with another card that makes quadrant nativity irrelevant or modifies quadrant nativity. ** But universe nativity does apply. In order to match a homeworlds affiliation, a personnel must also match that homeworlds universe. Thus Tuvok (Federation [DQ] SECURITY personnel) could be downloaded to Earth using Homefront, but Security Chief Sulu (Federation [MQ] SECURITY personnel) could not. Tuvok belongs to the same universe as Earth; Security Chief Sulu does not. *** This one is a little confusing, because it appears that the reporting destination is being provided by First Minister Shakaar and therefore quadrant nativity ought to be irrelevant. The wording of Shakaars skill belies this; according to his skill, the CIVILIAN reports to the Chamber of Ministers, not to Shakaar. Treat this skill as if it read, Once each turn, one of your Bajoran CIVILIANS reporting to the Chamber of Ministers reports for free if Shakaar is in the Chamber of Ministers. **** This case is similar to that of First Minister Shakaar. Read the U.S.S. Danubes free reporting text as if it read: When reported to Docking Pads, reports for free. |
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